// JavaScript Document
function MM_showHideLayers() { //v6.0
  var i,p,v,obj,args=MM_showHideLayers.arguments;
  for (i=0; i<(args.length-2); i+=3) if ((obj=MM_findObj(args[i]))!=null) { v=args[i+2];
    if (obj.style) { obj=obj.style; v=(v=='show')?'visible':(v=='hide')?'hidden':v; }
    obj.visibility=v; }
}

function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
<!-- Original:  Eddie Traversa (psych3@primus.com.au) -->
<!-- Web Site:  http://dhtmlnirvana.com/ -->

<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!! http://javascript.internet.com -->

<!-- Begin
window.onerror = null;
var topMargin = 260;
var leftMargin = 310;
var slideTime = 300;
var ns6 = (!document.all && document.getElementById);
var ie4 = (document.all);
var ns4 = (document.layers);
function layerObject(id,left) {
if (ns6) {
this.obj = document.getElementById(id).style;
this.obj.left = left;
return this.obj;
}
else if(ie4) {
this.obj = document.all[id].style;
this.obj.left = left;
return this.obj;
}
else if(ns4) {
this.obj = document.layers[id];
this.obj.left = left;
return this.obj;
   }
}
function layerSetup() {
floatLyr = new layerObject('floatLayer', leftMargin);
window.setInterval("main()", 10)
}
function floatObject() {
if (ns4 || ns6) {
findHt = window.innerHeight;
} else if(ie4) {
findHt = document.body.clientHeight;
   }
} 
function main() {
if (ns4) {
this.currentY = document.layers["floatLayer"].top;
this.scrollTop = window.pageYOffset;
mainTrigger();
}
else if(ns6) {
this.currentY = parseInt(document.getElementById('floatLayer').style.top);
this.scrollTop = scrollY;
mainTrigger();
} else if(ie4) {
this.currentY = floatLayer.style.pixelTop;
this.scrollTop = document.body.scrollTop;
mainTrigger();
   }
}
function mainTrigger() {
var newTargetY = this.scrollTop + this.topMargin;
if ( this.currentY != newTargetY ) {
if ( newTargetY != this.targetY ) {
this.targetY = newTargetY;
floatStart();
}
animator();
   }
}
function floatStart() {
var now = new Date();
this.A = this.targetY - this.currentY;
this.B = Math.PI / ( 2 * this.slideTime );
this.C = now.getTime();
if (Math.abs(this.A) > this.findHt) {
this.D = this.A > 0 ? this.targetY - this.findHt : this.targetY + this.findHt;
this.A = this.A > 0 ? this.findHt : -this.findHt;
}
else {
this.D = this.currentY;
   }
}
function animator() {
var now = new Date();
var newY = this.A * Math.sin( this.B * ( now.getTime() - this.C ) ) + this.D;
newY = Math.round(newY);
if (( this.A > 0 && newY > this.currentY ) || ( this.A < 0 && newY < this.currentY )) {
if ( ie4 )document.all.floatLayer.style.pixelTop = newY;
if ( ns4 )document.layers["floatLayer"].top = newY;
if ( ns6 )document.getElementById('floatLayer').style.top = newY + "px";
   }
}
function start() {
if(ns6||ns4) {
pageWidth = innerWidth;
pageHeight = innerHeight;
layerSetup();
floatObject();
}
else if(ie4) {
pageWidth = document.body.clientWidth;
pageHeight = document.body.clientHeight;
layerSetup();
floatObject();
   }
}
//-->